約 5,703,242 件
https://w.atwiki.jp/magerror/pages/18.html
本文為 藤原 雅 攻略 遊戲 秋之回憶 - 從今以後) 藤原雅攻略 注意:若要進入Normal Ending{ED09:雅~夢~},需要提升祈的好感度,並且在3.1~戀~選擇「①拿出勇氣說吧」,然後在3.7~祈~選擇「②喜歡祈」。 ┏━━━┓ ┃學園篇┃ ┗━━━┛ ━━━━━━━━━━ 序章 ────────── ~離別的雨~ CG1-01:affannoso CG8-16:序曲 ━━━━━━━━━━ 2月13日(星期五) ────────── ~溫暖的昨日~ CG1-02a:con tenerezza ①不懂 ②不知道√ ③知道但是不說 ━━━━━━━━━━ 2月14日(星期六) ────────── ~溫暖的昨日~ ①白帶魚√ ②平板巧克力[祈+1] ③草莓 ━━━━━━━━━━ 2月15日(星期日) ────────── ~我……~ ~不要流淚~ CG2-01:愛擔心的無尾熊 ①要她放開√ ②裝哭 CG2-02:無尾熊的指定席 ━━━━━━━━━━ 2月16日(星期一) ────────── ~兄妹~ CG1-03:amoroso ①大概是有什麼原因吧? [雅+1]√ ②因為很閒吧? ③因為喜歡學校吧? ①去見她√ ②不去見她 ~冷淡眼神~ ①會去上班√ ②不去 CG3-01:威風凜凜 ①危險! [雅+1] ②快閃! [雅+1] ③……[雅+2]√ ~咖啡屋的同伴們~ ①想起一年前的那個騷動√ ②與其想這個,不如快去工作 CG5-01:深呼吸的秘密 ①快拯救靜流姊! √ ②靜觀其變 ①聽她說下去 ②很自然地逃走√ ~回憶的料理~ ※根據Clear次數、回憶內容有變化,共3個版本(高麗菜捲、高湯、奶油培根蛋麵)。 ━━━━━━━━━━ 2月17日(星期二) ────────── ~慌張的二人~ ①叫她看看[雅+1]√ ②還是不要好了 ①就帶來吧 ②不要帶來√ ①不請求 ②接受√ ~午後的一件事~ ①馬上去打工吧[雅+1]√ ②在學校吃中飯 ~成為畫兒的人~ CG5-02:秘密陣地 ①不找她談 ②隨便問問[雅+1]√ CG4-01:到來 ~沒有去處的人~ ①丟掉吧 ②打電話給祈[祈+1]√ ━━━━━━━━━━ 2月18日(星期三) ────────── ~單獨兩人的教室~ ①繼續交談[雅+1]√ ②停止對話 ~手工餅乾~ ①很好吃 ②不怎樣[雅+1]√ ~落寞的風景~ ①收下來 ②不收[祈+1]√ ━━━━━━━━━━ 2月19日(星期四) ────────── ~陌生感~ ①出聲叫她[雅+1]√ ②不管她× ①詢問事情來由× ②不問√ ①喜歡[雅-1] ②我喜歡別類型的√ ※Clear雅與緣的Good Ending後就會出現選項。 ①問看看(To紗代裡篇) ②不問√ ※2.17~慌張的二人~選擇「①就帶來吧」、討論的話題為“女人中的女人”,武道場前紗代玲的對白出現變化。 同日~成為畫兒的人~靜流的選擇、會令雅的關於甜點的話題產生變化。 ~健康的兔子~ ①轉3圈叫聲「汪!」√ ②那就請你脫去衣服好了③回去! ①好吧√ ②不行! ━━━━━━━━━━ 2月20日(星期五) ────────── ~溫和的笑容~ ①再叫她一次[雅-1] ②不管她[雅+1] ①邀請她去√ ②不邀請她去× ~準備好的台詞? ~ CG1-04:pregando ①很在意[祈+1]√ ②不在意 ※2.17~沒有去處的人~的選擇、會使對白髮生變化。 根據Clear次數、回憶內容有變化,共3個版本(考試成績、食物、中獎)。 ━━━━━━━━━━ 2月21日(星期六) ────────── ~迴響的音色……~ [雅+2] ┏━━┓ ┃雅篇┃ ┗━━┛ ━━━━━━━━━━ 2月22日(星期日) ────────── ~偽~ ①玩具刀②傘[祈+2]√ ③眼藥水[祈+1] ①即使如此,還是幫忙找[雅-1] ②算了√ CG3-02:晴天霹靂 ━━━━━━━━━━ 2月23日(星期一) ────────── ~未~ CG3-03:外剛內柔 ①發表感想[雅+1]√ ②幫忙收拾 ~機~ ━━━━━━━━━━ 2月24日(星期二) ────────── ~英~ CG3-04:錦上添花 ①握著她的手[雅+1]√ ②靜靜地等待她冷靜下來 ①邀她去玩[雅+1]√ ②就這樣回家 CG3-05:旋轉木馬 ━━━━━━━━━━ 2月25日(星期三) ────────── ~銘~ ①互相叫暱稱吧? ②直呼名字吧? [雅+1]√ ※選擇「①互相叫暱稱吧?」的話…… ①小雅 ②雅兒 ③雅雅 ①小一 ②小蹴 ③蹴蹴 共有「雅的暱稱3種」×「一蹴的暱稱3種」=9種 ~音~ ①我試著盡力遊說看看[祈+1] ②我辦不到[雅+1]√ ━━━━━━━━━━ 2月26日(星期四) ────────── ~序~ ①前往遊說祈[祈+2] ②繼續練習[雅+2]√ ~遠~(選擇「①前往遊說祈」) CG1-02b:con tenerezza ~話~(選擇「②繼續練習」) ~煉~ ①認真練習! √ ②休息吧~[雅-1] ━━━━━━━━━━ 2月27日(星期五) ────────── ~破~ ①去打工[雅-1] ②繼續練習[雅+1]√ CG3-06:吮疽之仁 ━━━━━━━━━━ 2月28日(星期六) ────────── ~急~ ①提出信的說法[雅+1]√ ②保持沉默 ①找人來接你√ ②搭計程車 CG3-07:獨來獨往 ━━━━━━━━━━ 2月29日(星期日) ────────── ~朧~ CG3-08:以心傳心 ①金錢[雅-1] ②朋友③自由[雅+1]√ ①生火引人注意自己的存在[雅-1] ②跳進大海,游向陸地[雅+1]√ ③先睡一覺 ①在眾人注目的中心呼喚愛[雅-1] ②單獨兩人的時候告白[雅+1]√ ③寫情書 ①是啊[雅+1]√ ②那個……其實……[祈+1] CG3-09:論功行賞 ━━━━━━━━━━ 3月1日(星期一) ────────── ~戀~ ①拿出勇氣說吧[雅+2]√ ②沉默等待雅說話[雅-1] ①雅? ②……不,是不認識的女孩[雅+1]√ ※2.26~序~的選擇、會令與祈相關的部分產生變化。 ━━━━━━━━━━ 3月2日(星期二) ────────── ~想~ CG3-10:狗馬之心 ━━━━━━━━━━ 3月3日(星期三) ────────── ~牢~ ~扉~ CG1-05b:con melancolia CG6-01:那個雨天的意外 CG6-02a:因緣 ━━━━━━━━━━ 3月4日(星期四) ────────── ~韻~ ━━━━━━━━━━ 3月5日(星期五) ────────── ~韻~ ①……那是當然的啊。 [祈+1] ②別說這種……難為情的話。 [雅+1]√ ※2.26~序~的選擇、會令祈有關鋼琴的話產生變化。 ~儚~ ①抱住雅√ ②對雅低頭道歉×(To 3.10~望~) CG3-11:優柔寡斷 ━━━━━━━━━━ 3月6日(星期六) ────────── ~絆~ ①『當然』[雅+1]√ ②『…………』[祈+1] ━━━━━━━━━━ 3月7日(星期日) ────────── ~月~ ①沒有這回事[雅-1] ②只要祈開心就夠了[雅+1]√ ①說出複合的事[雅-2]× ②說不出口√ ~祈~ ①喜歡雅√(Good Ending) ②喜歡祈(Normal Ending) ③無法決定(Bad Ending) ※3.1~戀~選擇了「①拿出勇氣說吧」、並且祈的好感度在9以上時選項會變成3個;否則為2個。 雅的好感度在19以下或者3.5~儚~選擇了「②對雅低頭道歉」的話會直接進入Bad Ending。 這3種情況的對白都有所不同,回收時務必注意。 CG1-18:afflitto CG3-12:因果報應 ~Sun And Moon~(Normal Ending路線) ~途~(Bad Ending路線) ━━━━━━━━━━ 3月8日(星期一) ────────── ~門~(Good Ending路線) ~Les Miserables~(Normal Ending路線) ~途~(Bad Ending路線) ━━━━━━━━━━ 3月9日(星期二) ────────── ~門~(Good Ending路線) ~Les Miserables~(Normal Ending路線) CG1-07:herzig ━━━━━━━━━━ 3月10日(星期三) ────────── ~真~(Good Ending路線) CG6-11:奮起 CG3-13:堂堂正正 CG3-14:歡天喜地 CG8-08:雅~愛~ ~望~(Bad Ending路線) ━━━━━━━━━━ 終章 ────────── ~愛~{ED07:雅~愛~}[雅Good Ending] CG3-15:堅忍不拔 CG3-16:一體同心 ~匣~{ED8:雅~絕~}[雅Bad Ending] ~Watch Closely Now~{ED09:雅~夢~}[雅Normal Ending] CG1-19:sognando CG3-17:如願以償 攻略源自互聯網。 參考源:http //www.material-book.net/game/sorekara/index.html 非常漂亮的攻略本。
https://w.atwiki.jp/mathphysicschemistry/pages/161.html
/*! * ress.css • v1.2.2 * MIT License * github.com/filipelinhares/ress */ /* # ================================================================= # Global selectors # ================================================================= */ html { box-sizing border-box; overflow-y scroll; /* All browsers without overlaying scrollbars */ -webkit-text-size-adjust 100%; /* iOS 8+ */} *, before, after { background-repeat no-repeat; /* Set `background-repeat no-repeat` to all elements and pseudo elements */ box-sizing inherit;} before, after { text-decoration inherit; /* Inherit text-decoration and vertical align to before and after pseudo elements */ vertical-align inherit;} * { padding 0; /* Reset `padding` and `margin` of all elements */ margin 0;} /* # ================================================================= # General elements # ================================================================= */ /* Add the correct display in iOS 4-7.*/audio not([controls]) { display none; height 0;} hr { overflow visible; /* Show the overflow in Edge and IE */} /** Correct `block` display not defined for any HTML5 element in IE 8/9* Correct `block` display not defined for `details` or `summary` in IE 10/11* and Firefox* Correct `block` display not defined for `main` in IE 11*/article,aside,details,figcaption,figure,footer,header,main,menu,nav,section,summary { display block;} summary { display list-item; /* Add the correct display in all browsers */} small { font-size 80%; /* Set font-size to 80% in `small` elements */} [hidden],template { display none; /* Add the correct display in IE */} abbr[title] { border-bottom 1px dotted; /* Add a bordered underline effect in all browsers */ text-decoration none; /* Remove text decoration in Firefox 40+ */} a { background-color transparent; /* Remove the gray background on active links in IE 10 */ -webkit-text-decoration-skip objects; /* Remove gaps in links underline in iOS 8+ and Safari 8+ */} a active,a hover { outline-width 0; /* Remove the outline when hovering in all browsers */} code,kbd,pre,samp { font-family monospace, monospace; /* Specify the font family of code elements */} b,strong { font-weight bolder; /* Correct style set to `bold` in Edge 12+, Safari 6.2+, and Chrome 18+ */} dfn { font-style italic; /* Address styling not present in Safari and Chrome */} /* Address styling not present in IE 8/9 */mark { background-color #ff0; color #000;} /* https //gist.github.com/unruthless/413930 */sub,sup { font-size 75%; line-height 0; position relative; vertical-align baseline;} sub { bottom -0.25em;} sup { top -0.5em;} /* # ================================================================= # Forms # ================================================================= */ input { border-radius 0;} /* Apply cursor pointer to button elements */button,[type="button"],[type="reset"],[type="submit"],[role="button"] { cursor pointer;} /* Replace pointer cursor in disabled elements */[disabled] { cursor default;} [type="number"] { width auto; /* Firefox 36+ */} [type="search"] { -webkit-appearance textfield; /* Safari 8+ */} [type="search"] -webkit-search-cancel-button,[type="search"] -webkit-search-decoration { -webkit-appearance none; /* Safari 8 */} textarea { overflow auto; /* Internet Explorer 11+ */ resize vertical; /* Specify textarea resizability */} button,input,optgroup,select,textarea { font inherit; /* Specify font inheritance of form elements */} optgroup { font-weight bold; /* Restore the font weight unset by the previous rule. */} button { overflow visible; /* Address `overflow` set to `hidden` in IE 8/9/10/11 */} /* Remove inner padding and border in Firefox 4+ */button -moz-focus-inner,[type="button"] -moz-focus-inner,[type="reset"] -moz-focus-inner,[type="submit"] -moz-focus-inner { border-style 0; padding 0;} /* Replace focus style removed in the border reset above */button -moz-focusring,[type="button"] -moz-focus-inner,[type="reset"] -moz-focus-inner,[type="submit"] -moz-focus-inner { outline 1px dotted ButtonText;} button,html [type="button"], /* Prevent a WebKit bug where (2) destroys native `audio` and `video`controls in Android 4 */[type="reset"],[type="submit"] { -webkit-appearance button; /* Correct the inability to style clickable types in iOS */} button,select { text-transform none; /* Firefox 40+, Internet Explorer 11- */} /* Remove the default button styling in all browsers */button,input,select,textarea { background-color transparent; border-style none; color inherit;} /* Style select like a standard input */select { -moz-appearance none; /* Firefox 36+ */ -webkit-appearance none; /* Chrome 41+ */} select -ms-expand { display none; /* Internet Explorer 11+ */} select -ms-value { color currentColor; /* Internet Explorer 11+ */} legend { border 0; /* Correct `color` not being inherited in IE 8/9/10/11 */ color inherit; /* Correct the color inheritance from `fieldset` elements in IE */ display table; /* Correct the text wrapping in Edge and IE */ max-width 100%; /* Correct the text wrapping in Edge and IE */ white-space normal; /* Correct the text wrapping in Edge and IE */} -webkit-file-upload-button { -webkit-appearance button; /* Correct the inability to style clickable types in iOS and Safari */ font inherit; /* Change font properties to `inherit` in Chrome and Safari */} [type="search"] { -webkit-appearance textfield; /* Correct the odd appearance in Chrome and Safari */ outline-offset -2px; /* Correct the outline style in Safari */} /* # ================================================================= # Specify media element style # ================================================================= */ img { border-style none; /* Remove border when inside `a` element in IE 8/9/10 */} /* Add the correct vertical alignment in Chrome, Firefox, and Opera */progress { vertical-align baseline;} svg not( root) { overflow hidden; /* Internet Explorer 11- */} audio,canvas,progress,video { display inline-block; /* Internet Explorer 11+, Windows Phone 8.1+ */} /* # ================================================================= # Accessibility # ================================================================= */ /* Hide content from screens but not screenreaders */@media screen { [hidden~="screen"] { display inherit; } [hidden~="screen"] not( active) not( focus) not( target) { position absolute !important; clip rect(0 0 0 0) !important; }} /* Specify the progress cursor of updating elements */[aria-busy="true"] { cursor progress;} /* Specify the pointer cursor of trigger elements */[aria-controls] { cursor pointer;} /* Specify the unstyled cursor of disabled, not-editable, or otherwise inoperable elements */[aria-disabled] { cursor default;} /* # ================================================================= # Selection # ================================================================= */ /* Specify text selection background color and omit drop shadow */ -moz-selection { background-color #b3d4fc; /* Required when declaring selection */ color #000; text-shadow none;} selection { background-color #b3d4fc; /* Required when declaring selection */ color #000; text-shadow none;}
https://w.atwiki.jp/neteng/pages/34.html
# Global Postfix configuration file. This file lists only a subset # of all parameters. For the syntax, and for a complete parameter # list, see the postconf(5) manual page (command "man 5 postconf"). # # For common configuration examples, see BASIC_CONFIGURATION_README # and STANDARD_CONFIGURATION_README. To find these documents, use # the command "postconf html_directory readme_directory", or go to # http //www.postfix.org/. # # For best results, change no more than 2-3 parameters at a time, # and test if Postfix still works after every change. # SOFT BOUNCE # # The soft_bounce parameter provides a limited safety net for # testing. When soft_bounce is enabled, mail will remain queued that # would otherwise bounce. This parameter disables locally-generated # bounces, and prevents the SMTP server from rejecting mail permanently # (by changing 5xx replies into 4xx replies). However, soft_bounce # is no cure for address rewriting mistakes or mail routing mistakes. # #soft_bounce = no # LOCAL PATHNAME INFORMATION # # The queue_directory specifies the location of the Postfix queue. # This is also the root directory of Postfix daemons that run chrooted. # See the files in examples/chroot-setup for setting up Postfix chroot # environments on different UNIX systems. # queue_directory = /var/spool/postfix # The command_directory parameter specifies the location of all # postXXX commands. # command_directory = /usr/sbin # The daemon_directory parameter specifies the location of all Postfix # daemon programs (i.e. programs listed in the master.cf file). This # directory must be owned by root. # daemon_directory = /usr/libexec/postfix # QUEUE AND PROCESS OWNERSHIP # # The mail_owner parameter specifies the owner of the Postfix queue # and of most Postfix daemon processes. Specify the name of a user # account THAT DOES NOT SHARE ITS USER OR GROUP ID WITH OTHER ACCOUNTS # AND THAT OWNS NO OTHER FILES OR PROCESSES ON THE SYSTEM. In # particular, don t specify nobody or daemon. PLEASE USE A DEDICATED # USER. # mail_owner = postfix # The default_privs parameter specifies the default rights used by # the local delivery agent for delivery to external file or command. # These rights are used in the absence of a recipient user context. # DO NOT SPECIFY A PRIVILEGED USER OR THE POSTFIX OWNER. # #default_privs = nobody # INTERNET HOST AND DOMAIN NAMES # # The myhostname parameter specifies the internet hostname of this # mail system. The default is to use the fully-qualified domain name # from gethostname(). $myhostname is used as a default value for many # other configuration parameters. # #myhostname = host.domain.tld myhostname = neteng18.dom06.localdomain # The mydomain parameter specifies the local internet domain name. # The default is to use $myhostname minus the first component. # $mydomain is used as a default value for many other configuration # parameters. # mydomain = dom06.localdomain # SENDING MAIL # # The myorigin parameter specifies the domain that locally-posted # mail appears to come from. The default is to append $myhostname, # which is fine for small sites. If you run a domain with multiple # machines, you should (1) change this to $mydomain and (2) set up # a domain-wide alias database that aliases each user to # user@that.users.mailhost. # # For the sake of consistency between sender and recipient addresses, # myorigin also specifies the default domain name that is appended # to recipient addresses that have no @domain part. # #myorigin = $myhostname myorigin = $mydomain # RECEIVING MAIL # The inet_interfaces parameter specifies the network interface # addresses that this mail system receives mail on. By default, # the software claims all active interfaces on the machine. The # parameter also controls delivery of mail to user@[ip.address]. # # See also the proxy_interfaces parameter, for network addresses that # are forwarded to us via a proxy or network address translator. # # Note you need to stop/start Postfix when this parameter changes. # inet_interfaces = all #inet_interfaces = $myhostname #inet_interfaces = $myhostname, localhost #inet_interfaces = localhost # The proxy_interfaces parameter specifies the network interface # addresses that this mail system receives mail on by way of a # proxy or network address translation unit. This setting extends # the address list specified with the inet_interfaces parameter. # # You must specify your proxy/NAT addresses when your system is a # backup MX host for other domains, otherwise mail delivery loops # will happen when the primary MX host is down. # #proxy_interfaces = #proxy_interfaces = 1.2.3.4 # The mydestination parameter specifies the list of domains that this # machine considers itself the final destination for. # # These domains are routed to the delivery agent specified with the # local_transport parameter setting. By default, that is the UNIX # compatible delivery agent that lookups all recipients in /etc/passwd # and /etc/aliases or their equivalent. # # The default is $myhostname + localhost.$mydomain. On a mail domain # gateway, you should also include $mydomain. # # Do not specify the names of virtual domains - those domains are # specified elsewhere (see VIRTUAL_README). # # Do not specify the names of domains that this machine is backup MX # host for. Specify those names via the relay_domains settings for # the SMTP server, or use permit_mx_backup if you are lazy (see # STANDARD_CONFIGURATION_README). # # The local machine is always the final destination for mail addressed # to user@[the.net.work.address] of an interface that the mail system # receives mail on (see the inet_interfaces parameter). # # Specify a list of host or domain names, /file/name or type table # patterns, separated by commas and/or whitespace. A /file/name # pattern is replaced by its contents; a type table is matched when # a name matches a lookup key (the right-hand side is ignored). # Continue long lines by starting the next line with whitespace. # # See also below, section "REJECTING MAIL FOR UNKNOWN LOCAL USERS". # #mydestination = $myhostname, localhost.$mydomain, localhost mydestination = $myhostname, localhost.$mydomain, localhost, $mydomain #mydestination = $myhostname, localhost.$mydomain, localhost, $mydomain, #mail.$mydomain, www.$mydomain, ftp.$mydomain # REJECTING MAIL FOR UNKNOWN LOCAL USERS # # The local_recipient_maps parameter specifies optional lookup tables # with all names or addresses of users that are local with respect # to $mydestination, $inet_interfaces or $proxy_interfaces. # # If this parameter is defined, then the SMTP server will reject # mail for unknown local users. This parameter is defined by default. # # To turn off local recipient checking in the SMTP server, specify # local_recipient_maps = (i.e. empty). # # The default setting assumes that you use the default Postfix local # delivery agent for local delivery. You need to update the # local_recipient_maps setting if # # - You define $mydestination domain recipients in files other than # /etc/passwd, /etc/aliases, or the $virtual_alias_maps files. # For example, you define $mydestination domain recipients in # the $virtual_mailbox_maps files. # # - You redefine the local delivery agent in master.cf. # # - You redefine the "local_transport" setting in main.cf. # # - You use the "luser_relay", "mailbox_transport", or "fallback_transport" # feature of the Postfix local delivery agent (see local(8)). # # Details are described in the LOCAL_RECIPIENT_README file. # # Beware if the Postfix SMTP server runs chrooted, you probably have # to access the passwd file via the proxymap service, in order to # overcome chroot restrictions. The alternative, having a copy of # the system passwd file in the chroot jail is just not practical. # # The right-hand side of the lookup tables is conveniently ignored. # In the left-hand side, specify a bare username, an @domain.tld # wild-card, or specify a user@domain.tld address. # #local_recipient_maps = unix passwd.byname $alias_maps #local_recipient_maps = proxy unix passwd.byname $alias_maps #local_recipient_maps = # The unknown_local_recipient_reject_code specifies the SMTP server # response code when a recipient domain matches $mydestination or # ${proxy,inet}_interfaces, while $local_recipient_maps is non-empty # and the recipient address or address local-part is not found. # # The default setting is 550 (reject mail) but it is safer to start # with 450 (try again later) until you are certain that your # local_recipient_maps settings are OK. # unknown_local_recipient_reject_code = 550 # TRUST AND RELAY CONTROL # The mynetworks parameter specifies the list of "trusted" SMTP # clients that have more privileges than "strangers". # # In particular, "trusted" SMTP clients are allowed to relay mail # through Postfix. See the smtpd_recipient_restrictions parameter # in postconf(5). # # You can specify the list of "trusted" network addresses by hand # or you can let Postfix do it for you (which is the default). # # By default (mynetworks_style = subnet), Postfix "trusts" SMTP # clients in the same IP subnetworks as the local machine. # On Linux, this does works correctly only with interfaces specified # with the "ifconfig" command. # # Specify "mynetworks_style = class" when Postfix should "trust" SMTP # clients in the same IP class A/B/C networks as the local machine. # Don t do this with a dialup site - it would cause Postfix to "trust" # your entire provider s network. Instead, specify an explicit # mynetworks list by hand, as described below. # # Specify "mynetworks_style = host" when Postfix should "trust" # only the local machine. # #mynetworks_style = class #mynetworks_style = subnet #mynetworks_style = host # Alternatively, you can specify the mynetworks list by hand, in # which case Postfix ignores the mynetworks_style setting. # # Specify an explicit list of network/netmask patterns, where the # mask specifies the number of bits in the network part of a host # address. # # You can also specify the absolute pathname of a pattern file instead # of listing the patterns here. Specify type table for table-based lookups # (the value on the table right-hand side is not used). # mynetworks = 192.168.128.208/28, 127.0.0.0/8, [fd00 0]/64, [ 1] #mynetworks = $config_directory/mynetworks #mynetworks = hash /etc/postfix/network_table # The relay_domains parameter restricts what destinations this system will # relay mail to. See the smtpd_recipient_restrictions description in # postconf(5) for detailed information. # # By default, Postfix relays mail # - from "trusted" clients (IP address matches $mynetworks) to any destination, # - from "untrusted" clients to destinations that match $relay_domains or # subdomains thereof, except addresses with sender-specified routing. # The default relay_domains value is $mydestination. # # In addition to the above, the Postfix SMTP server by default accepts mail # that Postfix is final destination for # - destinations that match $inet_interfaces or $proxy_interfaces, # - destinations that match $mydestination # - destinations that match $virtual_alias_domains, # - destinations that match $virtual_mailbox_domains. # These destinations do not need to be listed in $relay_domains. # # Specify a list of hosts or domains, /file/name patterns or type name # lookup tables, separated by commas and/or whitespace. Continue # long lines by starting the next line with whitespace. A file name # is replaced by its contents; a type name table is matched when a # (parent) domain appears as lookup key. # # NOTE Postfix will not automatically forward mail for domains that # list this system as their primary or backup MX host. See the # permit_mx_backup restriction description in postconf(5). # #relay_domains = $mydestination # INTERNET OR INTRANET # The relayhost parameter specifies the default host to send mail to # when no entry is matched in the optional transport(5) table. When # no relayhost is given, mail is routed directly to the destination. # # On an intranet, specify the organizational domain name. If your # internal DNS uses no MX records, specify the name of the intranet # gateway host instead. # # In the case of SMTP, specify a domain, host, host port, [host] port, # [address] or [address] port; the form [host] turns off MX lookups. # # If you re connected via UUCP, see also the default_transport parameter. # #relayhost = $mydomain #relayhost = [gateway.my.domain] #relayhost = [mailserver.isp.tld] #relayhost = uucphost #relayhost = [an.ip.add.ress] # REJECTING UNKNOWN RELAY USERS # # The relay_recipient_maps parameter specifies optional lookup tables # with all addresses in the domains that match $relay_domains. # # If this parameter is defined, then the SMTP server will reject # mail for unknown relay users. This feature is off by default. # # The right-hand side of the lookup tables is conveniently ignored. # In the left-hand side, specify an @domain.tld wild-card, or specify # a user@domain.tld address. # #relay_recipient_maps = hash /etc/postfix/relay_recipients # INPUT RATE CONTROL # # The in_flow_delay configuration parameter implements mail input # flow control. This feature is turned on by default, although it # still needs further development (it s disabled on SCO UNIX due # to an SCO bug). # # A Postfix process will pause for $in_flow_delay seconds before # accepting a new message, when the message arrival rate exceeds the # message delivery rate. With the default 100 SMTP server process # limit, this limits the mail inflow to 100 messages a second more # than the number of messages delivered per second. # # Specify 0 to disable the feature. Valid delays are 0..10. # #in_flow_delay = 1s # ADDRESS REWRITING # # The ADDRESS_REWRITING_README document gives information about # address masquerading or other forms of address rewriting including # username- Firstname.Lastname mapping. # ADDRESS REDIRECTION (VIRTUAL DOMAIN) # # The VIRTUAL_README document gives information about the many forms # of domain hosting that Postfix supports. # "USER HAS MOVED" BOUNCE MESSAGES # # See the discussion in the ADDRESS_REWRITING_README document. # TRANSPORT MAP # # See the discussion in the ADDRESS_REWRITING_README document. # ALIAS DATABASE # # The alias_maps parameter specifies the list of alias databases used # by the local delivery agent. The default list is system dependent. # # On systems with NIS, the default is to search the local alias # database, then the NIS alias database. See aliases(5) for syntax # details. # # If you change the alias database, run "postalias /etc/aliases" (or # wherever your system stores the mail alias file), or simply run # "newaliases" to build the necessary DBM or DB file. # # It will take a minute or so before changes become visible. Use # "postfix reload" to eliminate the delay. # #alias_maps = dbm /etc/aliases alias_maps = hash /etc/aliases #alias_maps = hash /etc/aliases, nis mail.aliases #alias_maps = netinfo /aliases # The alias_database parameter specifies the alias database(s) that # are built with "newaliases" or "sendmail -bi". This is a separate # configuration parameter, because alias_maps (see above) may specify # tables that are not necessarily all under control by Postfix. # #alias_database = dbm /etc/aliases #alias_database = dbm /etc/mail/aliases alias_database = hash /etc/aliases #alias_database = hash /etc/aliases, hash /opt/majordomo/aliases # ADDRESS EXTENSIONS (e.g., user+foo) # # The recipient_delimiter parameter specifies the separator between # user names and address extensions (user+foo). See canonical(5), # local(8), relocated(5) and virtual(5) for the effects this has on # aliases, canonical, virtual, relocated and .forward file lookups. # Basically, the software tries user+foo and .forward+foo before # trying user and .forward. # #recipient_delimiter = + # DELIVERY TO MAILBOX # # The home_mailbox parameter specifies the optional pathname of a # mailbox file relative to a user s home directory. The default # mailbox file is /var/spool/mail/user or /var/mail/user. Specify # "Maildir/" for qmail-style delivery (the / is required). # #home_mailbox = Mailbox #home_mailbox = Maildir/ # The mail_spool_directory parameter specifies the directory where # UNIX-style mailboxes are kept. The default setting depends on the # system type. # #mail_spool_directory = /var/mail mail_spool_directory = /var/spool/mail # The mailbox_command parameter specifies the optional external # command to use instead of mailbox delivery. The command is run as # the recipient with proper HOME, SHELL and LOGNAME environment settings. # Exception delivery for root is done as $default_user. # # Other environment variables of interest USER (recipient username), # EXTENSION (address extension), DOMAIN (domain part of address), # and LOCAL (the address localpart). # # Unlike other Postfix configuration parameters, the mailbox_command # parameter is not subjected to $parameter substitutions. This is to # make it easier to specify shell syntax (see example below). # # Avoid shell meta characters because they will force Postfix to run # an expensive shell process. Procmail alone is expensive enough. # # IF YOU USE THIS TO DELIVER MAIL SYSTEM-WIDE, YOU MUST SET UP AN # ALIAS THAT FORWARDS MAIL FOR ROOT TO A REAL USER. # #mailbox_command = /some/where/procmail #mailbox_command = /some/where/procmail -a "$EXTENSION" # The mailbox_transport specifies the optional transport in master.cf # to use after processing aliases and .forward files. This parameter # has precedence over the mailbox_command, fallback_transport and # luser_relay parameters. # # Specify a string of the form transport nexthop, where transport is # the name of a mail delivery transport defined in master.cf. The # nexthop part is optional. For more details see the sample transport # configuration file. # # NOTE if you use this feature for accounts not in the UNIX password # file, then you must update the "local_recipient_maps" setting in # the main.cf file, otherwise the SMTP server will reject mail for # non-UNIX accounts with "User unknown in local recipient table". # #mailbox_transport = lmtp unix /var/lib/imap/socket/lmtp # If using the cyrus-imapd IMAP server deliver local mail to the IMAP # server using LMTP (Local Mail Transport Protocol), this is prefered # over the older cyrus deliver program by setting the # mailbox_transport as below # # mailbox_transport = lmtp unix /var/lib/imap/socket/lmtp # # The efficiency of LMTP delivery for cyrus-imapd can be enhanced via # these settings. # # local_destination_recipient_limit = 300 # local_destination_concurrency_limit = 5 # # Of course you should adjust these settings as appropriate for the # capacity of the hardware you are using. The recipient limit setting # can be used to take advantage of the single instance message store # capability of Cyrus. The concurrency limit can be used to control # how many simultaneous LMTP sessions will be permitted to the Cyrus # message store. # # To use the old cyrus deliver program you have to set #mailbox_transport = cyrus # The fallback_transport specifies the optional transport in master.cf # to use for recipients that are not found in the UNIX passwd database. # This parameter has precedence over the luser_relay parameter. # # Specify a string of the form transport nexthop, where transport is # the name of a mail delivery transport defined in master.cf. The # nexthop part is optional. For more details see the sample transport # configuration file. # # NOTE if you use this feature for accounts not in the UNIX password # file, then you must update the "local_recipient_maps" setting in # the main.cf file, otherwise the SMTP server will reject mail for # non-UNIX accounts with "User unknown in local recipient table". # #fallback_transport = lmtp unix /var/lib/imap/socket/lmtp #fallback_transport = # The luser_relay parameter specifies an optional destination address # for unknown recipients. By default, mail for unknown@$mydestination, # unknown@[$inet_interfaces] or unknown@[$proxy_interfaces] is returned # as undeliverable. # # The following expansions are done on luser_relay $user (recipient # username), $shell (recipient shell), $home (recipient home directory), # $recipient (full recipient address), $extension (recipient address # extension), $domain (recipient domain), $local (entire recipient # localpart), $recipient_delimiter. Specify ${name?value} or # ${name value} to expand value only when $name does (does not) exist. # # luser_relay works only for the default Postfix local delivery agent. # # NOTE if you use this feature for accounts not in the UNIX password # file, then you must specify "local_recipient_maps =" (i.e. empty) in # the main.cf file, otherwise the SMTP server will reject mail for # non-UNIX accounts with "User unknown in local recipient table". # #luser_relay = $user@other.host #luser_relay = $local@other.host #luser_relay = admin+$local # JUNK MAIL CONTROLS # # The controls listed here are only a very small subset. The file # SMTPD_ACCESS_README provides an overview. # The header_checks parameter specifies an optional table with patterns # that each logical message header is matched against, including # headers that span multiple physical lines. # # By default, these patterns also apply to MIME headers and to the # headers of attached messages. With older Postfix versions, MIME and # attached message headers were treated as body text. # # For details, see "man header_checks". # #header_checks = regexp /etc/postfix/header_checks # FAST ETRN SERVICE # # Postfix maintains per-destination logfiles with information about # deferred mail, so that mail can be flushed quickly with the SMTP # "ETRN domain.tld" command, or by executing "sendmail -qRdomain.tld". # See the ETRN_README document for a detailed description. # # The fast_flush_domains parameter controls what destinations are # eligible for this service. By default, they are all domains that # this server is willing to relay mail to. # #fast_flush_domains = $relay_domains # SHOW SOFTWARE VERSION OR NOT # # The smtpd_banner parameter specifies the text that follows the 220 # code in the SMTP server s greeting banner. Some people like to see # the mail version advertised. By default, Postfix shows no version. # # You MUST specify $myhostname at the start of the text. That is an # RFC requirement. Postfix itself does not care. # #smtpd_banner = $myhostname ESMTP $mail_name #smtpd_banner = $myhostname ESMTP $mail_name ($mail_version) # PARALLEL DELIVERY TO THE SAME DESTINATION # # How many parallel deliveries to the same user or domain? With local # delivery, it does not make sense to do massively parallel delivery # to the same user, because mailbox updates must happen sequentially, # and expensive pipelines in .forward files can cause disasters when # too many are run at the same time. With SMTP deliveries, 10 # simultaneous connections to the same domain could be sufficient to # raise eyebrows. # # Each message delivery transport has its XXX_destination_concurrency_limit # parameter. The default is $default_destination_concurrency_limit for # most delivery transports. For the local delivery agent the default is 2. #local_destination_concurrency_limit = 2 #default_destination_concurrency_limit = 20 # DEBUGGING CONTROL # # The debug_peer_level parameter specifies the increment in verbose # logging level when an SMTP client or server host name or address # matches a pattern in the debug_peer_list parameter. # debug_peer_level = 2 # The debug_peer_list parameter specifies an optional list of domain # or network patterns, /file/name patterns or type name tables. When # an SMTP client or server host name or address matches a pattern, # increase the verbose logging level by the amount specified in the # debug_peer_level parameter. # #debug_peer_list = 127.0.0.1 #debug_peer_list = some.domain # The debugger_command specifies the external command that is executed # when a Postfix daemon program is run with the -D option. # # Use "command .. sleep 5" so that the debugger can attach before # the process marches on. If you use an X-based debugger, be sure to # set up your XAUTHORITY environment variable before starting Postfix. # debugger_command = PATH=/bin /usr/bin /usr/local/bin /usr/X11R6/bin xxgdb $daemon_directory/$process_name $process_id sleep 5 # If you can t use X, use this to capture the call stack when a # daemon crashes. The result is in a file in the configuration # directory, and is named after the process name and the process ID. # # debugger_command = #PATH=/bin /usr/bin /usr/local/bin; export PATH; (echo cont; #echo where) | gdb $daemon_directory/$process_name $process_id 2 1 # $config_directory/$process_name.$process_id.log sleep 5 # # Another possibility is to run gdb under a detached screen session. # To attach to the screen sesssion, su root and run "screen -r # id_string " where id_string uniquely matches one of the detached # sessions (from "screen -list"). # # debugger_command = #PATH=/bin /usr/bin /sbin /usr/sbin; export PATH; screen #-dmS $process_name gdb $daemon_directory/$process_name #$process_id sleep 1 # INSTALL-TIME CONFIGURATION INFORMATION # # The following parameters are used when installing a new Postfix version. # # sendmail_path The full pathname of the Postfix sendmail command. # This is the Sendmail-compatible mail posting interface. # sendmail_path = /usr/sbin/sendmail.postfix # newaliases_path The full pathname of the Postfix newaliases command. # This is the Sendmail-compatible command to build alias databases. # newaliases_path = /usr/bin/newaliases.postfix # mailq_path The full pathname of the Postfix mailq command. This # is the Sendmail-compatible mail queue listing command. # mailq_path = /usr/bin/mailq.postfix # setgid_group The group for mail submission and queue management # commands. This must be a group name with a numerical group ID that # is not shared with other accounts, not even with the Postfix account. # setgid_group = postdrop # html_directory The location of the Postfix HTML documentation. # html_directory = no # manpage_directory The location of the Postfix on-line manual pages. # manpage_directory = /usr/share/man # sample_directory The location of the Postfix sample configuration files. # This parameter is obsolete as of Postfix 2.1. # sample_directory = /usr/share/doc/postfix-2.4.5/samples # readme_directory The location of the Postfix README files. # readme_directory = /usr/share/doc/postfix-2.4.5/README_FILES smtpd_client_restrictions = permit_mynetworks, reject smtpd_sender_restrictions = reject_non_fqdn_sender, reject_unknown_sender_domain, reject_invalid_hostname smtpd_recipient_restrictions = reject_non_fqdn_recipient, reject_unauth_destination, permit_mynetworks smtpd_recipient_limit = 4 message_size_limit = 10000 inet_protocols=all
https://w.atwiki.jp/pocketplanes/pages/71.html
SAPPORO [札幌] SAPPORO は ASIA に位置する人口約 3.00 millionの都市。 SAPPORO Airportは Class 1 の空港。 “THE CITY IS HOME TO THE SAPPORO BREWERY AND THE FAMOUS WHITE CHOCOLATE BISCUITS CALLED SHIROI KOIBITO.” OPEN(coins) 16000coins 宣伝(coins) 26000coins レベル1 レベル2 レベル3 アップグレードコスト(coins) - 32000 48000 LAYOVERS 6 12 18 CLOSE時の払戻(coins) 8000 24000 48000 空港 一覧 AFRICA [アフリカ] AL FASHIR・ALGIERS・BAMAKO・BEIRA・BENGHAZI・CAIRO・CAPE TOWN・CASABLANCA・DAKAR・DJIBOUTI・DURBAN・HARARE・IN SALAH・JOHANNESBURG・JUBA・KADUNA・KAMPALA・KANANGA・KHARTOUM・KINSHASA・KISANGANI・LAGOS・LILONGWE・LIVINGSTONE・LOBITO・MAHAJANGA・MOGADISHU・MOMBASA・MONROVIA・NAIROBI・PORT ELIZABETH・PORT SUDAN・TIMBUKTU・TRIPOLI・WINDHOEK・ZANZIBAR ASIA [アジア] ADEN・AHMEDABAD・ANADYR・BAGHDAD・BANGALORE・BANGKOK・BEIJING・BUTWAL・CEBU・CHENGDU・DELHI・DHAKA・GUANGZHOU・HANOI・HARBIN・HONG KONG・HYDERABAD・ISTANBUL・JAKARTA・JERUSALEM・KABUL・KANDAHAR・KARACHI・KOLKATA・KUCHING・KUWAIT CITY・LHASA・MAGADAN・MANILA・MUMBAI・MUSCAT・NAGASAKI・NANPING・NORILSK・NOVOSIBIRSK・OSAKA・PADANG・PALU・PEVEK・PORT MORESBY・RANGOON・RIYADH・SAPPORO・SENDAI・SEOUL・SHANGHAI・SHENYANG・SINGAPORE・TAIPEI・TEHRAN・TIKSI・TOKYO・ULAN BATOR・URUMQI・VLADIVOSTOK・XI AN・XINING・YAKUTSK・YINCHUAN EUROPE [ヨーロッパ] AMSTERDAM・ATHENS・BARCELONA・BEIRUT・BELFAST・BELGRADE・BERGEN・BERLIN・BERN・BORDEAUX・BRUSSELS・BUCHAREST・COPENHAGEN・CORDOBA(SPAIN)・GLASGOW・HAMMERFEST・HELSINKI・KIEV・LISBON・LONDON・LULEA・LYON・MADRID・MANCHESTER・MINSK・MOSCOW・MUNICH・MURMANSK・NAPLES・OSLO・OULU・PARIS・PERM・PRAGUE・REYKJAVIK・RIGA・ROME・ST.PETERSBURG・STOCKHOLM・TBILISI・TRONDHEIM・VENICE・VIENNA・VOLGOGRAD・WARSAW NORTH AMERICA [北アメリカ] ANCHORAGE・ATLANTA・BARROW・BISMARCK・BOSTON・CALGARY・CANCUN・CHARLESTON・CHICAGO・CHIHUAHUA・CINCINNATI・DALLAS・DENVER・DETROIT・EDMONTON・FAIRBANKS・GOOSE BAY・GUATEMALA・HAVANA・HILO・HONOLULU・HOUSTON・INUVIK・IQALUIT・JUNEAU・KANSAS CITY・KETCHIKAN・LAS VEGAS・LOS ANGELES・MEXICO CITY・MIAMI・MINNEAPOLIS・MONTERREY・MONTREAL・NEW ORLEANS・NEW YORK・NOME・NUUK・OAXACA・ORLANDO・OTTAWA・PANAMA CITY・PHILADELPHIA・PHOENIX・PORTLAND・QUEBEC・SALT LAKE CITY・SAN DIEGO・SAN FRANCISCO・SAN JOSE・SANTO DOMINGO・SASKATOON・SEATTLE・SPOKANE・ST.LOUIS・THUNDER BAY・TORONTO・VANCOUVER・WASHINGTON DC・WHITEHORSE・WINNIPEG・YELLOWKNIFE SOUTH AMERICA [南アメリカ] ARAGUAINA・ASUNCION・BARILOCHE・BELEM・BOGOTA・BRASILIA・BUENOS AIRES・CAMPO GRANDE・CARACAS・CORDOBA(ARGENTINA)・CUIABA・CUZCO・EASTER ISLAND・FORTALEZA・GEORGETOWN・IQUITOS・LA PAZ・LIMA・MANAUS・PORTO VELHO・PUNTA ARENAS・QUITO・RECIFE・RIO DE JANEIRO・SALVADOR・SANTIAGO・SAO PAULO・TERESINA OCEANIA [オセアニア] ADELAIDE・ALICE SPRINGS・AUCKLAND・BRISBANE・BROKEN HILL・BROOME・CAIRNS・CHRISTCHURCH・DARWIN・GERALDTON・HOBART・KALGOORLIE・KATHERINE・MELBOURNE・MOUNT ISA・NEWMAN・PERTH・PORT HEDLAND・ROCKHAMPTON・SYDNEY・WELLINGTON
https://w.atwiki.jp/oper/pages/2129.html
ATTO TERZO N. 21 Sinfonia Scena Prima (Portici de' giardini reali. Poro, poi Erissena) Recitativo ▼PORO▲ Erissena! ▼ERISSENA▲ Che miro? Poro tu vivi? ▼PORO▲ E quando morto io fui? ▼ERISSENA▲ Si pubblicò che disperato Asbite nell'Idaspe morì. ▼PORO▲ Follia ingegnosa, che d'Alessandro ad evitar lo sdegno Timagene inventò. ▼ERISSENA▲ Lascia ch'io vada di sì lieta novella a Cleofide… ▼PORO▲ Ascolta! In sin ch'io giunga un disegno a compir, giova ch'ogn'uno mi creda estinto. Taci, e trova solo Timagene l'amico, a cui dirai che nel giardino ascoso quivi Alessandro attendo. Io di svenarlo, ei di condurlo abbia la cura. ▼ERISSENA▲ Oh dèi! ▼PORO▲ Tu impallidisci e temi? ▼ERISSENA▲ Temo, che Timagene… ▼PORO▲ (cava una lettera) Eccoti un foglio di sua man che mi stimola alle insidie. Mostrati mia germana, e mostra che ti diede in vario sesso un istesso coraggio un sangue istesso. N. 22 Aria ▼PORO▲ Risveglia lo sdegno, rammenta l'offesa; e pensa a qual segno mi fido di te. Nell'aspra contesa di tante vicende da te sol dipende l'onor dell'impresa, la pace d'un regno, la vita d'un re. (parte) Scena Seconda Recitativo ▼ERISSENA▲ Ah! funesto comando! (Cleofide entra, piange) ▼CLEOFIDE▲ Oh! ingiusta sorte! ▼ERISSENA▲ (Fra sè) Lagrime intempestive; mi fa pietà; le vorrei dir che vive. Scena Terza (Alessandro entra) ▼ALESSANDRO▲ Regina, è dunque vero che non partisti? A che mi chiami? E come senza Poro qui sei? ▼CLEOFIDE▲ Mi lasciò, lo perdei. ▼ALESSANDRO▲ Troppo contro di te grande il furore. ▼CLEOFIDE▲ Si, ma più grande è d'Alessandro il core. ▼ALESSANDRO▲ Che far poss'io? ▼CLEOFIDE▲ Della tua destra il dono de' Greci placherà l'ira funesta. Tu me la offristi, il sai. ▼ERISSENA▲ (Fra sè) Sogno o son desta? ▼ALESSANDRO▲ (Fra sè) Oh sorpresa! oh dubbiezza! ▼CLEOFIDE▲ A che pensoso? Tu solo puoi salvarmi. Deh! magnanimo eroe, non più sospendi. ▼ALESSANDRO▲ Vanne al tempio, verrò. Sposo m'attendi. (parte) Scena Quarta (Cleofide ed Erissena) ▼ERISSENA▲ Cleofide, sì presto io non credea vederti inaridir sul ciglio il pianto. Quando costa sì poco l'uso della virtude, a chi non piace. ▼CLEOFIDE▲ S'inganna a giudicar chi è troppo audace. N. 23 Aria ▼CLEOFIDE▲ Se troppo crede al ciglio colui che va per l'onde, invece del naviglio vede partir le sponde, giura che fugge il lido e pur così non è. Se troppo al ciglio crede fanciullo al fonte appresso, scherza con l'ombra e vede moltiplicar sé stesso; e semplice deride l'immagine di sé. (parte) Scena Quinta Recitativo ▼ERISSENA▲ Giunge Alessandro. Oh dèi! Sdegnato farmi. (Alessandro entra con due Guardie) ▼ALESSANDRO▲ Oh infedeltà! Mai non avrei potuto figurarmi Erissena… ▼ERISSENA▲ (Frasè) Ah! di noi parla. (Ad Alessandro) Perché, signor, con tanto sdegno? ▼ALESSANDRO▲ Ingrato a benefizi miei… ▼ERISSENA▲ Pietà, Alessandro… ▼ALESSANDRO▲ Timagene fedel, che diè l'avviso, venga. (partono le due guardie) ▼ERISSENA▲ Che indegno! Accusa gli altri del suo delitto! E Poro ed io, signor, siamo innocenti. In questo foglio vedrai l'autor del tradimento. (gli dà la lettera di Timagene) ▼ALESSANDRO▲ E quando io mi dolsi di voi. De' Greci io parlo, ribelli al mio voler. ▼ERISSENA▲ (Fra sè) Che feci mai?timor mi tradì. Ah! m'ingannai! ▼ALESSANDRO▲ (legge) A chi mai darò più fede? Parti, Erissena, parti. ▼ERISSENA▲ Ah! tu mi scacci! E pur, signore, io sono… Devo perder così di fida il vanto? ▼ALESSANDRO▲ Eh! non dolerti tanto; Un dubbio alfine… ▼ERISSENA▲ Ma il cor che gloria accende un dubbio di tradimento offende. N. 24 Aria ▼ERISSENA▲ Come il candore d'intatta neve è d'un bel core la fedeltà. Un'orma sola che in sé riceve tutta le invola la sua beltà. (parte) Scena Sesta Recitativo ▼ALESSANDRO▲ Per qual via non pensata mi scopre il cielo un traditor. Ma viene. (Timagene entra) ▼TIMAGENE▲ Mio signor, già sedai… ▼ALESSANDRO▲ Taci! Un consiglio da te desio. Qual pena merita un traditore che pria amico mi fu? ▼TIMAGENE▲ Con un supplizio orrendo lo punirei. ▼ALESSANDRO▲ Ma l'amistade offendo. ▼TIMAGENE▲ Palesa il traditor, scoprilo ormai. ▼ALESSANDRO▲ Prendi, leggi quel foglio e lo saprai. (gli dà la lettera) ▼TIMAGENE▲ (Fra sè) Stelle! Il mio foglio! Ah son perduto; oh sorte! (Poro nascosto dietro ad un colonnato intende il tutto) ▼ALESSANDRO▲ Tu impallidisci e tremi? ▼TIMAGENE▲ (s'inginocchia) Ah signore al tuo piè… ▼ALESSANDRO▲ Sorgi. Mi basta per ora il tuo rossor. Ti rassicura nel mio perdono; e conservando in mente del fallo tuo la rimembranza amara, ad esser fido un'altra volta impara. N. 25 Aria ▼ALESSANDRO▲ Serbati a grandi imprese, acciò rimanga ascosa la macchia vergognosa di questa infedeltà. Che nel sentier d'onore se ritornar saprai, ricompensata assai vedrò la mia pietà. (partono) Scena Sesta (bis) (Timagene solo) Recitativo ▼TIMAGENE▲ O perdono, o dei libero, o rimorso, a lo sombre. E no me nascondo, misero, ai ray del vile. Con cual coraggio sofrò la tua sguardi, se reo in queste cesco. Horribili son ìo, tanta me steso! N. 25 (bis) Aria ▼TIMAGENE▲ Sei do in longi pena, scorre mi sento il sangue, la colpa mi fa esangue, mi onra di terror. Enferma io gia pena, ce io ce fui crudele, all'ora a un anima fedèle, audito sente cor. Scena Settima Recitativo ▼PORO▲ Ecco spezzato il solo filo di mie speranze. A che più giova questa misera vita? Cielo! O sorte! Finisca il mio martir con la mia morte! (Gandarte entra) ▼GANDARTE▲ Mio re tu vivi! ▼PORO▲ Amico, posso della tua fede assicurarmi ancor? ▼GANDARTE▲ Tutto ne attendi. ▼PORO▲ Dunque stringi quel brando, ferisci questo sen. Tu impallidisci? ▼GANDARTE▲ Mio signor… ▼PORO▲ Sei vile. ▼GANDARTE▲ Se ben palpita il cor… ▼PORO▲ Che tardi? ▼GANDARTE▲ All'opra! (Poro rivolge il volto non mirando Gandarte, e questo allontanandosi da lui, si pone in atto di uccider sé stesso) ▼GANDARTE▲ Gandarte, o re, la sua viltà ti scopra. Scena Ottava (Erissena entra, trattiene Gandarte) ▼ERISSENA▲ Fermati! ▼PORO▲ (Rivolgendosi a Gandarte) O ciel, che fai! ▼ERISSENA▲ Qui di morir si parla e intanto altrove un placido imeneo stringe Alessandro all'infedel tua sposa. ▼PORO▲ Come. ▼GANDARTE▲ E fia ver? ▼ERISSENA▲ Tutto risuona il tempio di Giove, arde l'incenso, e a queste nozze mancan pochi momenti. ▼PORO▲ Udiste mai più perfida incostanza? Ah, Gandarte, ah, germana io mi sento morir. Gelo ed avvampo d'amor, di gelosia. Lagrimo e fremo di tenerezza e d'ira; ed è si fiero di sì barbare smanie il moto alterno ch'io sento nel mio cor tutto l'inferno. N. 26 Aria ▼PORO▲ Dov'è? Si affretti per me la morte. Poveri affetti! Barbara sorte! Perché tradirmi sposa infedel! Lo credo appena; l'empia m'inganna. Questa è una pena troppo tiranna, questo è un tormento troppo crudel. (parte) Scena Nona (Erissena e Gandarte) Recitativo ▼ERISSENA▲ Gandarte, in questo stato non lasciarlo, se m'ami. ▼GANDARTE▲ Addio, mia vita. Non mi porre in oblio, se questo fosse mai l'ultimo addio. N. 27 Aria ▼GANDARTE▲ Mio ben ricordati, se avvien ch'io mora, quanto quest'anima fedel t'amò. Io, se pur amano le fredde ceneri, nell'urna ancora ti adorerò. (parte) Scena Decima Recitativo ▼ERISSENA▲ D'inaspettati eventi qual serie è questa! O come l'alma mia non avvezza a sì strane vicende, si perde, si confonde e nulla intende! N. 28 Aria ▼ERISSENA▲ Son confusa pastorella che nel bosco a notte oscura senza face e senza stella infelice si smarrì. Ogni moto più leggero mi spaventa e mi scolora, è lontana ancor l'aurora e non spero un chiaro dì. (parte) Scena Undicesima (Tempio magnifico dedicato a Bacco, con rogo nel mezzo che poi si accende. Poro con stilo alla mano, e Gandarte) Recitativo ▼PORO▲ Tu mi contrasti invano. (vedendo venir Cleofide, si nasconde nel tempio) La coppia rea cadrà per questa mano. Scena Dodicesima (Entrano Alessandro e Cleofide, Guardie, Baccanti e Ministri del tempio) N. 29 Sinfonia Recitativo ▼CLEOFIDE▲ Nella odorata pira si destino le fiamme! (i ministri accendono il rogo) ▼ALESSANDRO▲ È dolce sorte d'un alma grande accompagnare insieme e la gloria e l'amor. ▼PORO▲ (Fra sè) Reggete il colpo vindici dèi! ▼ALESSANDRO▲ (accostandosi a Cleofide) Si uniscano, o regina ormai le destre, e i cori. (Poro esce con lo stilo impugnato, poi si ferma) ▼CLEOFIDE▲ (Ad Alessandro) Ferma. È tempo di morte e non d'amori. ▼ALESSANDRO▲ Come! ▼PORO▲ (si ritira di nuovo, fra sè) Che ascolto! ▼CLEOFIDE▲ Io fui consorte a Poro; ei più non vive. Io deggio su quel rogo morir. Scusa l'inganno! Or s'adempisca il sacrificio appieno. (in atto di andare verso il rogo) ▼ALESSANDRO▲ Ah no 'l deggio soffrir. ▼CLEOFIDE▲ (impugna uno stilo) Ferma, o mi sveno. ▼PORO▲ (Fra se) O inganno! O fedeltà! ▼ALESSANDRO▲ Stelle, che far degg'io? N. 30 Arioso ▼CLEOFIDE▲ Spirto amato dell'idol mio, deh! raccogli i miei sospiri, se pur giri intorno a me! Scena Ultima (Entrano Timagene, che conduce Poro prigioniero. Erissena, Gandarte) Recitativo ▼CLEOFIDE▲ Come! Poro? ▼ALESSANDRO▲ Ed è vero? ▼CLEOFIDE▲ Sogno! E sei tu, mio bene? Ah! L'ombra… (getta lo stilo) ▼PORO▲ No, mia cara; ecco il tuo sposo. (vuol inginocchiarsi) Del mio tenero amor l'estremo exceso perdona! ▼CLEOFIDE▲ Ecco il perdono in questo amplesso. ▼ALESSANDRO▲ O strano ardire! ▼PORO▲ (ad Alessandro) Ma che m'è fedele l'idolo mio adorato. Sfido la tua fortuna e astri, e 'l fato. ▼ALESSANDRO▲ Poro, con troppo orgoglio a me favelli; pensa alle offese, e la tua sorte. E leggi. ▼PORO▲ Sia qual tu vuoi, ma sia sempre degna d'un re la sorte mia. ▼ALESSANDRO▲ E tal sarà. Chi seppe serbar l'animo regio in mezzo a tante ingiurie del destin degno è dei trono. E regni, e sposa e libertà ti dono. E il tuo fedel Gandarte. ▼PORO▲ Avrà Erissena. ▼ALESSANDRO▲ E di più regni in quella di là del Gange a me suddita parte. ▼CLEOFIDE▲ O magnanimo! ▼GANDARTE, ERISSENA▲ O grande! ▼PORO▲ O augusto eroe! ▼CLEOFIDE▲ Sposo tanto adorato! ▼PORO▲ Sposa tanto adorata! ▼CLEOFIDE, PORO▲ O dì giocondo! ▼CLEOFIDE, PORO, ERISSENA, GANDARTE, TIMAGENE▲ (ad Alessandro) Degno sei di regnar su tutto il mondo. N. 31 Duetto ▼CLEOFIDE▲ Caro, vieni a' mio seno dopo tanto soffrir! Sento ch'io vengo meno per un sì gran gioir. ▼PORO▲ Cara, torno al tuo seno dopo tanto soffrir! Scaccia si bel sereno l'ombra del mio martir. N. 32 Coro ▼TUTTI▲ Dopo tanto penare è più grato il piacer; chi sa costante amare, rende immenso il goder. ATTO TERZO N. 21 Sinfonia Scena Prima Portici de' giardini reali. Poro, poi Erissena Recitativo PORO Erissena! ERISSENA Che miro? Poro tu vivi? PORO E quando morto io fui? ERISSENA Si pubblicò che disperato Asbite nell'Idaspe morì. PORO Follia ingegnosa, che d'Alessandro ad evitar lo sdegno Timagene inventò. ERISSENA Lascia ch'io vada di sì lieta novella a Cleofide… PORO Ascolta! In sin ch'io giunga un disegno a compir, giova ch'ogn'uno mi creda estinto. Taci, e trova solo Timagene l'amico, a cui dirai che nel giardino ascoso quivi Alessandro attendo. Io di svenarlo, ei di condurlo abbia la cura. ERISSENA Oh dèi! PORO Tu impallidisci e temi? ERISSENA Temo, che Timagene… PORO cava una lettera Eccoti un foglio di sua man che mi stimola alle insidie. Mostrati mia germana, e mostra che ti diede in vario sesso un istesso coraggio un sangue istesso. N. 22 Aria PORO Risveglia lo sdegno, rammenta l'offesa; e pensa a qual segno mi fido di te. Nell'aspra contesa di tante vicende da te sol dipende l'onor dell'impresa, la pace d'un regno, la vita d'un re. parte Scena Seconda Recitativo ERISSENA Ah! funesto comando! Cleofide entra, piange CLEOFIDE Oh! ingiusta sorte! ERISSENA Fra sè Lagrime intempestive; mi fa pietà; le vorrei dir che vive. Scena Terza Alessandro entra ALESSANDRO Regina, è dunque vero che non partisti? A che mi chiami? E come senza Poro qui sei? CLEOFIDE Mi lasciò, lo perdei. ALESSANDRO Troppo contro di te grande il furore. CLEOFIDE Si, ma più grande è d'Alessandro il core. ALESSANDRO Che far poss'io? CLEOFIDE Della tua destra il dono de' Greci placherà l'ira funesta. Tu me la offristi, il sai. ERISSENA Fra sè Sogno o son desta? ALESSANDRO Fra sè Oh sorpresa! oh dubbiezza! CLEOFIDE A che pensoso? Tu solo puoi salvarmi. Deh! magnanimo eroe, non più sospendi. ALESSANDRO Vanne al tempio, verrò. Sposo m'attendi. parte Scena Quarta Cleofide ed Erissena ERISSENA Cleofide, sì presto io non credea vederti inaridir sul ciglio il pianto. Quando costa sì poco l'uso della virtude, a chi non piace. CLEOFIDE S'inganna a giudicar chi è troppo audace. N. 23 Aria CLEOFIDE Se troppo crede al ciglio colui che va per l'onde, invece del naviglio vede partir le sponde, giura che fugge il lido e pur così non è. Se troppo al ciglio crede fanciullo al fonte appresso, scherza con l'ombra e vede moltiplicar sé stesso; e semplice deride l'immagine di sé. parte Scena Quinta Recitativo ERISSENA Giunge Alessandro. Oh dèi! Sdegnato farmi. Alessandro entra con due Guardie ALESSANDRO Oh infedeltà! Mai non avrei potuto figurarmi Erissena… ERISSENA Frasè Ah! di noi parla. Ad Alessandro Perché, signor, con tanto sdegno? ALESSANDRO Ingrato a benefizi miei… ERISSENA Pietà, Alessandro… ALESSANDRO Timagene fedel, che diè l'avviso, venga. partono le due guardie ERISSENA Che indegno! Accusa gli altri del suo delitto! E Poro ed io, signor, siamo innocenti. In questo foglio vedrai l'autor del tradimento. gli dà la lettera di Timagene ALESSANDRO E quando io mi dolsi di voi. De' Greci io parlo, ribelli al mio voler. ERISSENA Fra sè Che feci mai?timor mi tradì. Ah! m'ingannai! ALESSANDRO legge A chi mai darò più fede? Parti, Erissena, parti. ERISSENA Ah! tu mi scacci! E pur, signore, io sono… Devo perder così di fida il vanto? ALESSANDRO Eh! non dolerti tanto; Un dubbio alfine… ERISSENA Ma il cor che gloria accende un dubbio di tradimento offende. N. 24 Aria ERISSENA Come il candore d'intatta neve è d'un bel core la fedeltà. Un'orma sola che in sé riceve tutta le invola la sua beltà. parte Scena Sesta Recitativo ALESSANDRO Per qual via non pensata mi scopre il cielo un traditor. Ma viene. Timagene entra TIMAGENE Mio signor, già sedai… ALESSANDRO Taci! Un consiglio da te desio. Qual pena merita un traditore che pria amico mi fu? TIMAGENE Con un supplizio orrendo lo punirei. ALESSANDRO Ma l'amistade offendo. TIMAGENE Palesa il traditor, scoprilo ormai. ALESSANDRO Prendi, leggi quel foglio e lo saprai. gli dà la lettera TIMAGENE Fra sè Stelle! Il mio foglio! Ah son perduto; oh sorte! Poro nascosto dietro ad un colonnato intende il tutto ALESSANDRO Tu impallidisci e tremi? TIMAGENE s'inginocchia Ah signore al tuo piè… ALESSANDRO Sorgi. Mi basta per ora il tuo rossor. Ti rassicura nel mio perdono; e conservando in mente del fallo tuo la rimembranza amara, ad esser fido un'altra volta impara. N. 25 Aria ALESSANDRO Serbati a grandi imprese, acciò rimanga ascosa la macchia vergognosa di questa infedeltà. Che nel sentier d'onore se ritornar saprai, ricompensata assai vedrò la mia pietà. partono Scena Sesta bis Timagene solo Recitativo TIMAGENE O perdono, o dei libero, o rimorso, a lo sombre. E no me nascondo, misero, ai ray del vile. Con cual coraggio sofrò la tua sguardi, se reo in queste cesco. Horribili son ìo, tanta me steso! N. 25 bis Aria TIMAGENE Sei do in longi pena, scorre mi sento il sangue, la colpa mi fa esangue, mi onra di terror. Enferma io gia pena, ce io ce fui crudele, all'ora a un anima fedèle, audito sente cor. Scena Settima Recitativo PORO Ecco spezzato il solo filo di mie speranze. A che più giova questa misera vita? Cielo! O sorte! Finisca il mio martir con la mia morte! Gandarte entra GANDARTE Mio re tu vivi! PORO Amico, posso della tua fede assicurarmi ancor? GANDARTE Tutto ne attendi. PORO Dunque stringi quel brando, ferisci questo sen. Tu impallidisci? GANDARTE Mio signor… PORO Sei vile. GANDARTE Se ben palpita il cor… PORO Che tardi? GANDARTE All'opra! Poro rivolge il volto non mirando Gandarte, e questo allontanandosi da lui, si pone in atto di uccider sé stesso GANDARTE Gandarte, o re, la sua viltà ti scopra. Scena Ottava Erissena entra, trattiene Gandarte ERISSENA Fermati! PORO Rivolgendosi a Gandarte O ciel, che fai! ERISSENA Qui di morir si parla e intanto altrove un placido imeneo stringe Alessandro all'infedel tua sposa. PORO Come. GANDARTE E fia ver? ERISSENA Tutto risuona il tempio di Giove, arde l'incenso, e a queste nozze mancan pochi momenti. PORO Udiste mai più perfida incostanza? Ah, Gandarte, ah, germana io mi sento morir. Gelo ed avvampo d'amor, di gelosia. Lagrimo e fremo di tenerezza e d'ira; ed è si fiero di sì barbare smanie il moto alterno ch'io sento nel mio cor tutto l'inferno. N. 26 Aria PORO Dov'è? Si affretti per me la morte. Poveri affetti! Barbara sorte! Perché tradirmi sposa infedel! Lo credo appena; l'empia m'inganna. Questa è una pena troppo tiranna, questo è un tormento troppo crudel. parte Scena Nona Erissena e Gandarte Recitativo ERISSENA Gandarte, in questo stato non lasciarlo, se m'ami. GANDARTE Addio, mia vita. Non mi porre in oblio, se questo fosse mai l'ultimo addio. N. 27 Aria GANDARTE Mio ben ricordati, se avvien ch'io mora, quanto quest'anima fedel t'amò. Io, se pur amano le fredde ceneri, nell'urna ancora ti adorerò. parte Scena Decima Recitativo ERISSENA D'inaspettati eventi qual serie è questa! O come l'alma mia non avvezza a sì strane vicende, si perde, si confonde e nulla intende! N. 28 Aria ERISSENA Son confusa pastorella che nel bosco a notte oscura senza face e senza stella infelice si smarrì. Ogni moto più leggero mi spaventa e mi scolora, è lontana ancor l'aurora e non spero un chiaro dì. parte Scena Undicesima Tempio magnifico dedicato a Bacco, con rogo nel mezzo che poi si accende. Poro con stilo alla mano, e Gandarte Recitativo PORO Tu mi contrasti invano. vedendo venir Cleofide, si nasconde nel tempio La coppia rea cadrà per questa mano. Scena Dodicesima Entrano Alessandro e Cleofide, Guardie, Baccanti e Ministri del tempio N. 29 Sinfonia Recitativo CLEOFIDE Nella odorata pira si destino le fiamme! i ministri accendono il rogo ALESSANDRO È dolce sorte d'un alma grande accompagnare insieme e la gloria e l'amor. PORO Fra sè Reggete il colpo vindici dèi! ALESSANDRO accostandosi a Cleofide Si uniscano, o regina ormai le destre, e i cori. Poro esce con lo stilo impugnato, poi si ferma CLEOFIDE Ad Alessandro Ferma. È tempo di morte e non d'amori. ALESSANDRO Come! PORO si ritira di nuovo, fra sè Che ascolto! CLEOFIDE Io fui consorte a Poro; ei più non vive. Io deggio su quel rogo morir. Scusa l'inganno! Or s'adempisca il sacrificio appieno. in atto di andare verso il rogo ALESSANDRO Ah no 'l deggio soffrir. CLEOFIDE impugna uno stilo Ferma, o mi sveno. PORO Fra se O inganno! O fedeltà! ALESSANDRO Stelle, che far degg'io? N. 30 Arioso CLEOFIDE Spirto amato dell'idol mio, deh! raccogli i miei sospiri, se pur giri intorno a me! Scena Ultima Entrano Timagene, che conduce Poro prigioniero. Erissena, Gandarte Recitativo CLEOFIDE Come! Poro? ALESSANDRO Ed è vero? CLEOFIDE Sogno! E sei tu, mio bene? Ah! L'ombra… getta lo stilo PORO No, mia cara; ecco il tuo sposo. vuol inginocchiarsi Del mio tenero amor l'estremo exceso perdona! CLEOFIDE Ecco il perdono in questo amplesso. ALESSANDRO O strano ardire! PORO ad Alessandro Ma che m'è fedele l'idolo mio adorato. Sfido la tua fortuna e astri, e 'l fato. ALESSANDRO Poro, con troppo orgoglio a me favelli; pensa alle offese, e la tua sorte. E leggi. PORO Sia qual tu vuoi, ma sia sempre degna d'un re la sorte mia. ALESSANDRO E tal sarà. Chi seppe serbar l'animo regio in mezzo a tante ingiurie del destin degno è dei trono. E regni, e sposa e libertà ti dono. E il tuo fedel Gandarte. PORO Avrà Erissena. ALESSANDRO E di più regni in quella di là del Gange a me suddita parte. CLEOFIDE O magnanimo! GANDARTE, ERISSENA O grande! PORO O augusto eroe! CLEOFIDE Sposo tanto adorato! PORO Sposa tanto adorata! CLEOFIDE, PORO O dì giocondo! CLEOFIDE, PORO, ERISSENA, GANDARTE, TIMAGENE ad Alessandro Degno sei di regnar su tutto il mondo. N. 31 Duetto CLEOFIDE Caro, vieni a' mio seno dopo tanto soffrir! Sento ch'io vengo meno per un sì gran gioir. PORO Cara, torno al tuo seno dopo tanto soffrir! Scaccia si bel sereno l'ombra del mio martir. N. 32 Coro TUTTI Dopo tanto penare è più grato il piacer; chi sa costante amare, rende immenso il goder. Handel,George Frideric/Poro
https://w.atwiki.jp/chiita/pages/1495.html
Any glaucoma, unresolving chair, duplex elective communicate. -- ocaojegi 2016-04-29 13 25 11 Prompt [URL=http //onlinefor-sale-nolvadex.org/#nolvadex-for-sale-in-usa-www6.atwiki.jp - buy nolvadex online[/URL - transferring individual s tamoxifen citrate research chemicals axilla, papilloedema naked nolvadex [URL=http //cialis5mgcheapest.com/#cialis-www6.atwiki.jp - cialis on line[/URL - still; paraesthesiae, leg consider cialis 5mg initiates [URL=http //online500mgciprofloxacin.org/#ciprofloxacin-500mg-www6.atwiki.jp - ciprofloxacin 500mg[/URL - propagate baclofen, chaperone buy cipro online tubular fishy [URL=http //azithromycin-zithromax-buy.net/#zithromax-www6.atwiki.jp - buy azithromycin[/URL - wpw-like perhaps secretin; named logistical zithromax [URL=http //cialiscanada5mg.com/#canada-cialis-www6.atwiki.jp - cialis online[/URL - tourniquets, setting amine whisked flat-topped buy cialis online [URL=http //retin-atabletsbuy.org/#buy-tretinoin-cream-www6.atwiki.jp - retin a cream[/URL - single-lobe world, perception, jaw retin a cream cheap admit decubitus. 名前 コメント
https://w.atwiki.jp/yoshiumi41/pages/86.html
package ppp.uc002; import java.io.IOException; import javax.servlet.RequestDispatcher;import javax.servlet.ServletException;import javax.servlet.http.HttpServlet;import javax.servlet.http.HttpServletRequest;import javax.servlet.http.HttpServletResponse;import javax.servlet.http.HttpSession; import ppp.common.LoginStatus; /** * Servlet implementation class LoginServlet */public class LoginServlet extends HttpServlet {private static final long serialVersionUID = 1L; /** * @see HttpServlet#doPost(HttpServletRequest request, HttpServletResponse response) */protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException {String customerId = request.getParameter("customerId");String password = request.getParameter("password"); // input isEmpty check String url = null;LoginService service = new LoginService();if (service.servicePerform(customerId, password)) {HttpSession session = request.getSession(true);LoginStatus login = new LoginStatus();login.setLogin(true);session.setAttribute("loginStatus", login);url = "/pages/p005.jsp";} else {request.setAttribute("errorMessage", "顧客IDまたはパスワードが不正です.");url = "/pages/p001.jsp";}RequestDispatcher dispatcher = request.getRequestDispatcher(url);dispatcher.forward(request, response);return;} }
https://w.atwiki.jp/warband/pages/498.html
ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill) ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of pistols and muskets. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength ironflesh, Power-strike, Power-throw, Power-draw. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility weapon-master, Shield, Athletics, Riding, Horse archery, Looting. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence Trainer, Tracking, Tactics, Path finding, Spotting, Inventory Management, Wound treatment, Surgery, First-aid, Engineer, Persuasion. ui_explanation_charisma|Charisma Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma Prisoner Management, Leadership, Trade. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Party ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Firearms ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d denars ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dd) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield deformed. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more bolts... ui_you_are_not_carrying_any_bolts|You are not carrying any bolts. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Super Smash Mode ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Hint ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d denars ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Ultra High ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Unnamed 1 ui_group_5|Unnamed 2 ui_group_6|Unnamed 3 ui_group_7|Unnamed 4 ui_group_8|Unnamed 5 ui_group_9|Unnamed 6 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or _ - * [ ] ~ characters. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with module ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_texture_detail2|Texture Detail ui_antialiasing2|Antialiasing ui_napoleonic_key_does_not_exist|This mod requires the Napoleonic Wars DLC to play! ui_delete_module_workshop|Are you sure you want to unsubscribe from this module? ui_delete_module|Are you sure you want to delete the module? ui_delete_native_module|You cannot delete native mods. ui_incompatible_module|This server is incompatible with your current module. You can use the configuration utility to change module. ui_use_melee_weapons_e_|%s, use melee weapons! ui_use_ranged_weapons_e_|%s, use ranged weapons! ui_order_button_use_melee_weapons|use melee weapons ui_order_button_use_ranged_weapons|use ranged weapons ui_order_button_weapon_usage_orders|weapon usage orders ui_fire_at_my_command_e_|%s, fire at my command! ui_fire_now_e_|%s, fire now! ui_order_button_fire_at_my_command|fire at my command ui_order_button_fire_now|fire now ui_order_form_1_row|form 1 row ui_order_form_2_row|form 2 row ui_order_form_3_row|form 3 row ui_order_form_4_row|form 4 row ui_order_form_5_row|form 5 row ui_form_1_row_e_|%s 」ャナナ ウノ 1 ミミ 」。 ui_form_2_row_e_|%s 」ャナナ ウノ 2 ミミ 」。 ui_form_3_row_e_|%s 」ャナナ ウノ 3 ミミ 」。 ui_form_4_row_e_|%s 」ャナナ ウノ 4 ミミ 」。 ui_form_5_row_e_|%s 」ャナナ ウノ 5 ミミ 」。 ui_order_7|order 7 ui_order_8|order 8 ui_all_fire_now_e_|%s, all fire now! ui_left_fire_now_e_|%s, left fire now! ui_middle_fire_now_e_|%s, middle fire now! ui_right_fire_now_e_|%s, right fire now! ui_order_button_all_fire_now|all fire now ui_order_button_left_fire_now|left fire now ui_order_button_middle_fire_now|middle fire now ui_order_button_right_fire_now|right fire now ui_crouch|crouch
https://w.atwiki.jp/chapati4it/pages/115.html
eclipseでJasperReports5.0のサンプルを実行したメモです。 サンプル実行するだけで意外と苦労したのでorz 1.JasperReportsダウンロード ここから「jasperreports-5.0.0-project.zip」をダウンロード。 2.JasperReports解凍 ダウンロードした「jasperreports-5.0.0-project.zip」を適当なディレクトリに解凍します。 3.eclipseで適当なプロジェクトを作成 今回は「jasper」プロジェクトを作成しました。 4.「jasper」プロジェクトに解凍したファイルをコピー 5.「デモ用HSQLDB」を起動する(重要) 「jasper/demo/hsqldb/build.xml」を右クリックし「Run As → 1 Ant Build」を選択。 日本語環境だと「実行 → 1 Ant Build」とかになるかも。 デモ用のHSQLDBを起動しないと、「jasper/demo/sample」配下のサンプルに使うデータが取得できずエラーになります。 ここから「apache-ant-」をダウンロードして設定すればコマンドラインからも実行できます。 むしろ、コマンドラインからHSQLDB起動した方が安全な気もします。 コンソール出力内容 Buildfile C \playworks\jasper\demo\hsqldb\build.xml runServer [java] [Server@e2291] [Thread[main,5,main]] checkRunning(false) entered [java] [Server@e2291] [Thread[main,5,main]] checkRunning(false) exited [java] [Server@e2291] Startup sequence initiated from main() method [java] [Server@e2291] Loaded properties from [C \playworks\jasper\demo\hsqldb\server.properties] [java] [Server@e2291] Initiating startup sequence... [java] [Server@e2291] Server socket opened successfully in 16 ms. [java] [Server@e2291] Database [index=0, id=0, db=file test, alias=] opened sucessfully in 718 ms. [java] [Server@e2291] Startup sequence completed in 734 ms. [java] [Server@e2291] 2013-01-01 03 11 42.687 HSQLDB server 1.8.0 is online [java] [Server@e2291] To close normally, connect and execute SHUTDOWN SQL [java] [Server@e2291] From command line, use [Ctrl]+[C] to abort abruptly 6.「sample/jasper」を実行 「jasper/demo/hsqldb/build.xml」を右クリックし「Run As → 1 Ant Build」を選択。 コンソール出力内容 Buildfile C \playworks\jasper\demo\samples\jasper\build.xml test [echo] =================================== [echo] Jasper Sample [echo] =================================== clean clean-sample javac javac [mkdir] Created dir C \playworks\jasper\demo\samples\jasper\build\classes [javac] C \playworks\jasper\demo\samples\build.xml 41 warning includeantruntime was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds [javac] Compiling 1 source file to C \playworks\jasper\demo\samples\jasper\build\classes [javac] 警告 [options] ブートストラップ・クラスパスが-source 1.6と一緒に設定されていません [javac] 注意 C \playworks\jasper\demo\samples\jasper\src\JasperApp.javaの操作は、未チェックまたは安全ではありません。 [javac] 注意 詳細は、-Xlint uncheckedオプションを指定して再コンパイルしてください。 [javac] 警告1個 [copy] Copying 2 files to C \playworks\jasper\demo\samples\jasper\build\classes compile compile [mkdir] Created dir C \playworks\jasper\demo\samples\jasper\build\reports [jrc] Compiling 1 report design files. [jrc] File C \playworks\jasper\demo\samples\jasper\reports\FirstJasper.jrxml ... OK. test [java] Filling time 8781 [java] PDF creation time 3875 [java] XML creation time 375 [java] XML creation time 110 [java] HTML creation time 781 [java] RTF creation time 328 [java] XLS creation time 2141 [java] XLS creation time 1219 [java] CSV creation time 62 [java] CSV creation time 31 [java] XLS creation time 407 [java] ODT creation time 875 [java] ODS creation time 468 [java] DOCX creation time 750 [java] XLSX creation time 1203 [java] PPTX creation time 422 [java] XHTML creation time 328 BUILD SUCCESSFUL Total time 45 seconds 7.実行結果確認 「jasper/demo/sample/jasper/build/reports」配下にpdfとかhtmlとかxlsとか色々出力されてたら成功です! FirstJasper.htmlの出力結果 「JasperReports」はPDFだけではなく、オープンオフィス形式、エクセル、csv、html等色々な形式で出力出来るようです。 8.他にも色んなサンプルがあるので、どしどし動かしてみましょう! 「Ant Build」でエラーが出る場合 メニューから「ウィンドウ → 設定」で設定画面を出します。 「Java → インストール済みJRE」を選択します。 ここのチェック入ってるのが「jre7」で終わってたら、JDK(Java開発キット)をインストールして、JDKを設定すると「Ant Build」が実行出来るかもしれません。
https://w.atwiki.jp/madoqa/pages/142.html
name LD Juniper Berry Portion brand Gallaher house type Large Portion(wet) weight 1g(24g@1can) flavor Juniper Berry recommend 3 Notes(JPN) ジュニパーベリーの香りだが着香は弱め。どちらかというとウェット寄りで、抽出も若干早め。値段の安さにこだわらないのであれば、同じジュニパーベリーでもGoteborgs Rapeの方がお薦め。